* fix(update): properly detach update script to survive service shutdown - Use setsid and nohup to completely detach update process from parent Node.js - Add 3-second grace period to allow parent process to respond to client - Fix issue where update script would stop when killing Node.js process - Improve systemd service detection using systemctl status with exit code check * fix(update): prevent infinite loop in script relocation - Check for --relocated flag at the start of main() before any other logic - Set PVE_UPDATE_RELOCATED environment variable immediately when --relocated is detected - Prevents relocated script from triggering relocation logic again * fix(update): use systemd-run and double-fork for complete process isolation - Primary: Use systemd-run --user --scope with KillMode=none for complete isolation - Fallback: Implement double-fork daemonization technique - Ensures update script survives systemd service shutdown - Script is fully orphaned and reparented to init/systemd * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh * Update update.sh
72 lines
2.4 KiB
JavaScript
72 lines
2.4 KiB
JavaScript
import { createEnv } from "@t3-oss/env-nextjs";
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import { z } from "zod";
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export const env = createEnv({
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/**
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* Specify your server-side environment variables schema here. This way you can ensure the app
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* isn't built with invalid env vars.
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*/
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server: {
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NODE_ENV: z
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.enum(["development", "test", "production"])
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.default("development"),
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// Repository Configuration
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REPO_URL: z.string().url().optional(),
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REPO_BRANCH: z.string().default("main"),
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SCRIPTS_DIRECTORY: z.string().default("scripts"),
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JSON_FOLDER: z.string().default("json"),
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ALLOWED_SCRIPT_EXTENSIONS: z.string().default(".sh,.py,.js,.ts,.bash"),
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// Security
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MAX_SCRIPT_EXECUTION_TIME: z.string().default("300000"), // 5 minutes in ms
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ALLOWED_SCRIPT_PATHS: z.string().default("scripts/"),
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// WebSocket Configuration
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WEBSOCKET_PORT: z.string().default("3001"),
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// GitHub Configuration
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GITHUB_TOKEN: z.string().optional(),
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},
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/**
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* Specify your client-side environment variables schema here. This way you can ensure the app
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* isn't built with invalid env vars. To expose them to the client, prefix them with
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* `NEXT_PUBLIC_`.
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*/
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client: {
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// NEXT_PUBLIC_CLIENTVAR: z.string(),
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},
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/**
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* You can't destruct `process.env` as a regular object in the Next.js edge runtimes (e.g.
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* middlewares) or client-side so we need to destruct manually.
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*/
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runtimeEnv: {
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NODE_ENV: process.env.NODE_ENV,
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// Repository Configuration
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REPO_URL: process.env.REPO_URL,
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REPO_BRANCH: process.env.REPO_BRANCH,
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SCRIPTS_DIRECTORY: process.env.SCRIPTS_DIRECTORY,
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JSON_FOLDER: process.env.JSON_FOLDER,
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ALLOWED_SCRIPT_EXTENSIONS: process.env.ALLOWED_SCRIPT_EXTENSIONS,
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// Security
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MAX_SCRIPT_EXECUTION_TIME: process.env.MAX_SCRIPT_EXECUTION_TIME,
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ALLOWED_SCRIPT_PATHS: process.env.ALLOWED_SCRIPT_PATHS,
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// WebSocket Configuration
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WEBSOCKET_PORT: process.env.WEBSOCKET_PORT,
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// GitHub Configuration
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GITHUB_TOKEN: process.env.GITHUB_TOKEN,
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// NEXT_PUBLIC_CLIENTVAR: process.env.NEXT_PUBLIC_CLIENTVAR,
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},
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/**
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* Run `build` or `dev` with `SKIP_ENV_VALIDATION` to skip env validation. This is especially
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* useful for Docker builds.
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*/
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skipValidation: !!process.env.SKIP_ENV_VALIDATION,
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/**
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* Makes it so that empty strings are treated as undefined. `SOME_VAR: z.string()` and
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* `SOME_VAR=''` will throw an error.
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*/
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emptyStringAsUndefined: true,
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});
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